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Design & Technology

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Design & Technology


Intent & Aims:
The Design and Technology curriculum at Christ Church and St Peters allows children to use their imagination, initiative and creativity to design and make a range of products within a variety of contexts. All children at Christ Church and St Peters will be inspired to build upon and apply the knowledge and skills year upon year needed to design high quality products. Design and Technology requires children to draw on skills within Mathematics, Art, Science and Computing.


All children will be able to deepen their understanding and independence within all of these subject areas during their Design and Technology lessons. They will evaluate past and present design and technology and the ways that these items have influenced our society, as well as how we use products today. This will allow our every child to have a more critical approach to their own designs and creations, opening their minds to the possibility of a future career in design.


Lessons will be hands on and engaging, with the children having access to appropriate resources and materials. They will be encouraged to think critically, using their initiative in order to evaluate their past prototypes and when testing their current designs. All children will respect each other’s ideas and give positive feedback to each other to develop products further.


At Christ Church and St Peters we want our children to develop their imagination, their critical thinking and their understanding of the world around them through their love of Design and Technology. We aim for all of our children to be able to question and think innovatively about the world around them in order to design and develop their own products with a purpose in mind.


Curriculum Overview

The D&T curriculum follows two strands:

  1. Designing and Making: Each project should include elements of:
    1. Designing
    2. Making
    3. Evaluating
    4. Technical Knowledge
  2. Cooking and nutrition: When designing products, pupils should consider:
    1. User
    2. Purpose
    3. Function
    4. Design decisions
    5. Innovation
    6. Authenticity


Key vocabulary and progression of skills document shows how each year group builds upon the learning in previous years. 


Planning and Teaching

In D&T at Christ Church and St Peters, we aim for lessons to be as practical as possible, to encourage the children to have hands on experience of creating their own product. D&T lessons should include elements of designing, making, evaluating to allow children to experience the full production process. As designers, we encourage the children to think of the practicality of their product and how it would function in everyday life. Evaluating their product allows children to give each other feedback on designs and include suggestions about how their product could be adapted. 


Within a typical D&T lesson at Christ Church & St Peter's you will see:

  • An exciting and engaging lesson, which supplements the learning of mathematics, science and literacy by combining all of these elements in a practical, hands on way. 
  • Children considering the design of their product, identifying any issues they may face when creating it. 
  • Children evaluating what went well during their designing and making process, if there is anything they had to change or adapt to make it work more successfully. 
  • Children helping one another in a respectful, constructive and meaningful way, advising what could be done to make the process easier, or the outcome more successful. 

Design & Technology Intent Video

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